A Cooler Way to Validate Scene Names using Custom Attributes
Take a look at this (even better) method of picking scene names in the inspector!
Read MorePosted by lordubbe | Apr 15, 2018 | Programming Tutorials, Tutorials |
Take a look at this (even better) method of picking scene names in the inspector!
Read MorePosted by lordubbe | Apr 14, 2018 | Programming Tutorials, Tutorials |
Loading scenes can be done with a name or a build index. If you want to configure this in the inspector you’re setting yourself up for a lot of headache.
Read MorePosted by lordubbe | Oct 25, 2017 | Programming Tutorials, Tutorials |
Missing scripts are an eye-soar in the inspector and the console. I’ve got a method for helping you get rid of them!
Read MorePosted by lordubbe | Aug 6, 2017 | Programming Tutorials |
One of my favorite C# features is both syntactic sugar and a time saver!
Read MorePosted by lordubbe | Aug 5, 2017 | Programming |
An intuitive in-engine music system for Unity. (NGJ16 edition) Designed as a tool to make looping simple music tracks easier, the AAE supports both what is known as pre-entry and post-exit markers. It currently exists as a free downloadable package that can simply be imported into any new or existing project! You are welcome to try it out for free, and if you end up using it in a game, please tell me so – I’d love to hear about it! DOCUMENTATION Unsure of how to use the AAE system in your game? Follow this link to open the documentation!...
Read MoreWith several years of experience developing games, my skillset includes: