Author: lordubbe

Advanced Audio Editor

An intuitive in-engine music system for Unity. (NGJ16 edition) Designed as a tool to make looping simple music tracks easier, the AAE supports both what is known as pre-entry and post-exit markers. It currently exists as a free downloadable package that can simply be imported into any new or existing project! You are welcome to try it out for free, and if you end up using it in a game, please tell me so – I’d love to hear about it!   DOCUMENTATION Unsure of how to use the AAE system in your game? Follow this┬álink┬áto open the documentation!...

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SKILLS

With several years of experience developing games, my skillset includes:

  1. Programming
    Gameplay interactions, design-time workflow tools, data-capturing systems & more.
  2. System Design
    Designing the architecture of a game’s backend.
  3. Sound & Music Design
    I’m an avid user of Wwise, as well as having developed my own music systems. Check out my composer reel below!
  4. Modelling & Animation
    Designing stylized models, as well as rigging and animating them. My speciality is anything cartoony/stylized.

Check out my projects