Take a look at this (even better) method of picking scene names in the inspector!Read More
Loading scenes can be done with a name or a build index. If you want to configure this in the inspector you’re setting yourself up for a lot of headache.Read More
An intuitive in-engine music system for Unity. (NGJ16 edition) Designed as a tool to make looping simple music tracks easier, the AAE supports both what is known as pre-entry and post-exit markers. It currently exists as a free downloadable package that can simply be imported into any new or existing project! You are welcome to try it out for free, and if you end up using it in a game, please tell me so – I’d love to hear about it! DOCUMENTATION Unsure of how to use the AAE system in your game? Follow this link to open the documentation!...Read More
With several years of experience developing games, my skillset includes:
Gameplay interactions, design-time workflow tools, data-capturing systems & more.
- System Design
Designing the architecture of a game’s backend.
- Sound & Music Design
I’m an avid user of Wwise, as well as having developed my own music systems. Check out my composer reel below!
- Modelling & Animation
Designing stylized models, as well as rigging and animating them. My speciality is anything cartoony/stylized.